My key strength is being highly adaptable in my role. I am able to jump between code, tech-art and design to bridge the gaps between departments and teams.
In the past couple of years, here are examples of work done for clients:
- C++ UI backend engineering and widget creation for UE5
- Unity to Godot asset converter tooling
- Procedural cave + tunnel generation from Houdini to UE5
- Volumetric cloud painting and skydome baking tools
- Customisation of FluidFlux and FluidNinja plugins
- Creating UMG and Postprocess visual effects and shaders
- Console Profiling and Optimisation of code, blueprint and shaders
๐คนโโ๏ธ Skills
- Extensive knowledge of Unreal Engine, Blueprint and UMG
- Unity, Godot, C#, C++, Python, Verse
- UI and UX implementation
- Profiling and Optimisation (including PS5 + Xbox)
- Procedural content, Houdini, Blender
- Materials/Shaders, Particles, Custom Pipeline and Engine Tooling
- Perforce, UGS, Scrum, Agile
๐ฎ Games
Until Dawn 2
Senior Technical Artist
Vampire: The Masquerade - Bloodlines 2
Senior Technical Artist
Unannounced Title
Principal Technical Designer
๐ฉ๐ปโ๐ป Work Experience
Lead Technical Artist
Innovecs Games - Feburary 2025 - Present
Lead and Principal TA for client projects
Senior Technical Artist (Tools & R&D)
Atomhawk Advance - Feburary 2023 - Feburary 2025
Senior TA for client projects
Senior Lecturer in Games Design
University for the Creative Arts - April 2022 - February 2023
Course leader for Games Design BSc and MA
Senior Lecturer and Games Provision Manager
Staffordshire University London - August 2019 - April 2022
Course leader for Games Design.
Lecturer in Games Technical Design
Staffordshire University - December 2017 - September 2019
Lecturer and module leader
Lecturer in Games Development
South Thames College - February 2014 - December 2017
Course leader for Games Development.
๐ Education
PGCert Education Leadership and Management
2022 - University of Roehamption, Distinction
Postgraduate Certificate in Education (PGCE)
2016 - Canterbury Christ Church University
Bachelor of Science (BSc), Computer Gameplay Design and Production
2013 - University of Staffordshire, First (Hons)
BTEC Games Development
2009 - South Thames College, Triple Distinction